Endless Space Command Points

Pudgygiant Apr 8, 2004Garnet and black? More like gold and blue or whatever the fuck colors these areEither economy victory is super bugged or it counts your value on paper, because I just got an economic victory with less than 50k in the bank. I've also had a couple random seeds with no path between me and the AI which is great for researching random poo poo but gets boring pretty quickly.
I did have a system putting out over 1200 research a turn though.May 5, 2012 11:57.AdbotADBOT LOVES YOU. William 821 00010 a pcie ssd driver. Heatwizard posted:So the little QR barcode they use as the logo for Virtual relics has one of the corner squares blacked out so it won't actually read. But if you take it into paint and put in your own white box to make it valid, it's the art director's website.
The table also contains (when the scripts are active) the options listed on the attached image. The features are DISABLED by default. For enabling any of them, just change its value to 1.
Kind of amusing. I'm probably not the first to figure that out, though.Heh, I was wondering about that actually!May 5, 2012 11:58.Yar The Pirate Feb 19, 2012I'd recommend putting some of these criticisms into a post on their forums.
When you sign up you can put your validation key into a field and get more experience to vote on their designs as well. This is an alpha so I'm sure they need all the feedback they can get. I only see one thread on the forums that isn't 'Oh my God you guys are amazing!' So they're obviously needing some constructive criticism. This game IS amazing but it won't reach its potential if no one tells them what's wrong with it.May 5, 2012 13:51.Roseo Jun 1, 2000Forum VeteranWhat effects the rate of growth of the control around your systems?May 5, 2012 14:05.nemotrm Dec 4, 2003I am about 150 turns in (and losing). A few things came up that I had questions about:Has anyone run into a bug where you click end-turn, the combat notification pops up but you can't do anything with it (click buttons or anything)?
The timer ticks down and I think it defaults to auto.Also, is there a way to tell how strong an enemy is before you get into their system? If a pirate is camped in my system, how can I tell how strong their are before sending my ships to fight him off? When I click on his fleet there is a little satellite dish icon with 5/13 or whatever, is that strength or something? It is just frustrating going to a system to get your rear end handed to you by fighting a 1300MP pirate with your own little 500MP fleet.May 5, 2012 14:20.Rupert of Hentzau Nov 23, 2005Victim of gross furniture discourtesy. Quote:Also, is there a way to tell how strong an enemy is before you get into their system?
If a pirate is camped in my system, how can I tell how strong their are before sending my ships to fight him off? When I click on his fleet there is a little satellite dish icon with 5/13 or whatever, is that strength or something? It is just frustrating going to a system to get your rear end handed to you by fighting a 1300MP pirate with your own little 500MP fleet.Nope. The 5/13 is command points' worth of ships in fleet/player's max number of command points. Corvettes and destroyers are 1 point, cruisers are 2 points and dreadnaughts are 4 points, so there you could be facing five little ships or a couple of big ones.May 5, 2012 14:24.Squiggle Sep 29, 2002I don't think she likes the special sauce, Rick.Soiled Meat. MurdertimeAfter a battle where my ships got hosed but not destroyed, how do I make them not have like five HP left short of getting into combat again?Edit: Looks like just parking them in a station slowly heals them over time.Vincent Valentine fucked around with this message at 14:48 on May 5, 2012May 5, 2012 14:40.toasterwarrior Nov 11, 2011Anyone tried out terraforming extensively? I don't know if I was imagining things, but it seems to permanently reduce the pop limit on planets by 1 every time you do it, even if you're terraforming into a planet with a bigger limit.May 5, 2012 14:41.Demicol Nov 8, 2009.
Just bought this, can you cancel things in your (tech)research queue somehow?May 5, 2012 14:48.Blobbo Jun 21, 2000Is there a list of techs which increase fleet size anywhere? I've got Improved Fleet Management and Quantum Communications, but it's not obvious which ones actually have that effect - for example Quantum Communications just says it unlocks 'C3 Systems' and 'Collaborator Networks'. In a pretty heavy war with the Hissho at the moment and they seem to have a fleet size of 13 compared to my 11.May 5, 2012 14:55.tehsid Dec 24, 2007. Blobbo posted:Is there a list of techs which increase fleet size anywhere? I've got Improved Fleet Management and Quantum Communications, but it's not obvious which ones actually have that effect - for example Quantum Communications just says it unlocks 'C3 Systems' and 'Collaborator Networks'.
In a pretty heavy war with the Hissho at the moment and they seem to have a fleet size of 13 compared to my 11.Look for stylized birds on the tech tree. Hover over the unlocks.May 5, 2012 15:26.Kenshin Jan 10, 2007.
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Squiggle posted:It basically seems to happen if an enemy engages me during THEIR turn. I'm sure it'll be fixed.This only happened to me when I had ships queued to move into an enemy position and did not manually move them before the game does queued movement at the end of your turn.
I think it's a really easy to reproduce bug in that sense so I can't see it surviving long.I think I've never really had enemy ships move during end turn. It seems to happen close to the start of my turn, although I don't really understand the hows and when of AI movement.May 5, 2012 15:46.nemotrm Dec 4, 2003If a improvement has '-2 Dust On Improvement' that means my overall dust for that system will be reduced by 2 when the improvement is complete, right?There is an improvement that is +2 Dust On Explored Moons, -3 Dust on Improvement, so it seems like it would only be worthwhile in systems with 3+ moons.May 5, 2012 15:58.Ben Nerevarine Apr 14, 2006. Nemotrm posted:If a improvement has '-2 Dust On Improvement' that means my overall dust for that system will be reduced by 2 when the improvement is complete, right?There is an improvement that is +2 Dust On Explored Moons, -3 Dust on Improvement, so it seems like it would only be worthwhile in systems with 3+ moons.I think that's right? It's similar to the xenotourism thing, which is -2 and +1 for each 'strange' world in the system, so it's probably only worthwhile on larger systems with 3+ applicable worlds?May 5, 2012 16:11.Gully Foyle Feb 29, 2008.
I'm afraid so.Every time I capture a world I see the AI has stuffed it chock-full of improvements that don't benefit that system at all. Epigenetic crops on systems with no extreme planets, trade improvements when they aren't at peace with any other races, so forth and so on. I always have to scrap a bunch of stuff. Also they invariably have every single planet in their system doing dust exploitation, probably because they are bleeding money on useless improvements upkeep.May 5, 2012 17:00.Rookersh Aug 19, 2010. Mzbundifund posted:Every time I capture a world I see the AI has stuffed it chock-full of improvements that don't benefit that system at all.
Epigenetic crops on systems with no extreme planets, trade improvements when they aren't at peace with any other races, so forth and so on. I always have to scrap a bunch of stuff. Forgotton posted:Man I hope that is some kind of sick joke.
The diplomacy in this game is the same old bland, cookie cutter of every other 4x game. It is boring as hell.Frankly, I don't see how you can make Diplomacy new and unique.May 5, 2012 17:26.BuzzW Jul 30, 2006Got this on the recommendation of the thread, and haven't been disappointed. This game reminds me of MoO2 in all the right ways.Control of your empire has just enough detail without getting bogged down, and looks gorgeous. System-wide improvements and individual planetary exploitations is a genius system, and the different traits make every system feel unique. Something that can't be overstated is how much the art direction contributes to this game.
The different star visuals, the zooming in on planets, the combat screens (did you notice the star and planet in the background matches the system you're fighting at?) all lend a very 'space opera' feel to the game, which is great in a genre that has a tendency to reduce empire management to spreadsheets and dots representing stars.Ship design could use more modules, but otherwise seems good. I think ship customization that goes beyond a list of parts always seems great at first but gets tedious by the endgame. How many people had the patience to design unique ships all the way through their GalCiv II games?A few negative points:There needs to be some way to intercept enemy fleets. I am tired of Horatios dashing past my defense fleets and laying siege to inner systems.I like the combat system of picking cards and watching the battle actually, but it does need some work.
More modules to choose from for ships would help make it feel deeper. Also, someone said that long range was for missiles, mid range for lasers, and melee was for mass drivers, but in my game the ships appear to just fire all their weapons wildly into space regardless of range.
Combat is just a bunch of lights and dots flying around and its hard to tell what's going on.I can't shift-click to select multiples of anything. This especially leads to issues with fleet management.Also I'm pretty sure a Horatio fleet moved on my turn once, what the gently caress.All that said, this is the best 4x space game I've played in years.
A big thank you to this thread and the OP, I would have missed it otherwise.May 5, 2012 17:28.Mzbundifund Nov 5, 2011. BuzzW posted:I like the combat system of picking cards and watching the battle actually, but it does need some work. Quote:Right now, here is where we stand:# Our galaxy generator is an external library, written in C# code. You feed it with an xml definition file (the generation options parameters), the selected settings (which galaxy, how many stars etc), and it produces a big xml file describing the galaxy. This xml file is then used by the game engine to create the universe.
Galaxy shapes can also be edited simply to produce new shapes. It is our intent to give you the galaxy generation code so that you can change it as you wish, simply rebuild the library and share it with others.# The game simulation, which runs many variables to describe a galactic empire in all its aspects, it defined and computed by xml files containing our 'Descriptor' system. A descriptor system is a data and computation declaration, which can be used for a vast number of purposes: define data (how much food my building produces), filtering (to build this, I need that), and of course operations (additive, multiplicative, etc). Some games allow you to edit content in the form of data parameters, others allow you to rewrite the code entirely. Both approaches have advantages and drawbacks (such as performance and stability), but we think we have met both ends with our descriptor system, which a way to create computational data. Most of the rules for computing the economic simulation is therefors defined in a data file, not hard coded.
Of course, we can open more API into the code to expand the possibilities of what descriptors can do (although it is already going to be huge with our initial quantity of faction traits), and we can even consider opening the code in the future.# Modifying this data is one step, but you will want to create new elements. This is possible with this system, which should allow to create elements such as new system improvements, ship modules, heroes, resources, and many more. The only caveat concerns the link to graphical data, as described below.# AI can also be a huge aspect of modding.
Right now, we are finishing implementing the last high level code for the AI. The architecture seems to be satisfying, but we have exposed tons of parameters to finely tune the AI during the upcoming months (and we will need your help). I believe these parameters could also be exposed to mod the AI behavior.# Adding new graphical / sound assets is more complex (although not impossible). We are discussing with Unity people (the technology we are using) what is the best way to incorporate new content that is not in the original project. Right now, Unity builds everything in a large asset bundle, so we must find the best way to add/take into account new files or bundles.

More info on that soon.May 5, 2012 18:23.the Gaffe Jul 4, 2011you gotta believe dawgJust won my first game via the expansion victory. I wiped out 2 races, and the last one wised up and decided to befriend me insteadThen I offered him some science experiments and bought up half of his planets.May 5, 2012 18:30.The Moon Monster Dec 30, 2005 THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKINGI keep starting up games, dicking around a bit and getting so overwhelmed with all the different options I just quit. Does anyone have some advice on what goals to focus on when getting started?May 5, 2012 18:40.Forgotton Dec 31, 2010.
The Moon Monster posted:I keep starting up games, dicking around a bit and getting so overwhelmed with all the different options I just quit. Does anyone have some advice on what goals to focus on when getting started?Yeah, this is a pretty easy 4x game to pick up.Go over the tutorial, read for about 30 minutes and the finer details learn as you go. Learn about the FIDS, what numbers are what where and how to improve those numbers. Do a couple small fights early to get a feel for it before it is crucial you know exactly what you are doing.
Most importantly don't be afraid to lose. Play the game and when you realize you could have done something better or learn something new make sure you remember that for the next game.
Most of us failed or restarted our first few times and that is enjoyable to me and rare that it happens at strategy games for me.May 5, 2012 18:48.The Moon Monster Dec 30, 2005 THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING. Forgotton posted:Yeah, this is a pretty easy 4x game to pick up.Go over the tutorial, read for about 30 minutes and the finer details learn as you go. Learn about the FIDS, what numbers are what where and how to improve those numbers. Do a couple small fights early to get a feel for it before it is crucial you know exactly what you are doing. Most importantly don't be afraid to lose.
Play the game and when you realize you could have done something better or learn something new make sure you remember that for the next game. Most of us failed or restarted our first few times and that is enjoyable to me and rare that it happens at strategy games for me.I understand the goals and mechanics and etc.
I just don't have any feel for a good early game strategy like what some important techs to shoot for are. I always seem to have this problem when playing sci-fi 4X games because there's no real world reference for any of the things you're doing.May 5, 2012 19:00.Sardonik Jul 1, 2005I posted a thread on their forums regarding annoying penetrating fleets:Hopefully they'll take notice.May 5, 2012 19:09.Kenshin Jan 10, 2007. The Moon Monster posted:I understand the goals and mechanics and etc. I just don't have any feel for a good early game strategy like what some important techs to shoot for are. I always seem to have this problem when playing sci-fi 4X games because there's no real world reference for any of the things you're doing.One of the things that I had to retrain myself from Civ5 is that in Endless Space there is very little penalty for expanding as fast as you can (aside from that you may find it difficult to defend). So the first things you should be working on is making (if possible) your home system an industrial powerhouse while settling as many good-looking systems around you as possible.May 5, 2012 19:12.Underwhelmed Mar 7, 2004Nap Ghost. ArchangeI posted:Frankly, I don't see how you can make Diplomacy new and unique.Maybe not new, but it needs fleshing out (which it may get) Espionage for stealing and or sabotaging, some way to make demands like 'get your loving ships away from my homeworld' without having to blow them apart or become best friends.
Causing mischief and framing other empires, something. I think the 'cold war' default status that allows border world engagements without a formal declaration of war is nice though. I always found it a little odd that so many games force you to actually declare war to attack.
History is full of 'peace keeping operations'Anyone else notice that a blockade prevents using a resource that is present in the system being blockaded? I guess it makes a certain kind of sense, but I wonder if it is intentional.May 5, 2012 19:12.AdbotADBOT LOVES YOU.