Kotor Genoharadan Light Side

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Star Wars Knights of the Old Republic - Sidequest FAQ Sidequest GuideStar Wars: Knights of the Old Republicjiyu aifuversion 1Contents1. World-Spanning Quests4. Contact Info6. Copyright 1. Introduction This guide will explain all details about each of the side quests in thisgame.

If you wish to complete some or all of these missions with a light side character, then you should do so as soon as possible after leaving Dantooine to avoid wasting light side points (since you normally move (much) closer to the dark side of the Force the closer to the light you already are), even on Dantooine itself: return later to claim the. Aug 31, 2017  One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now. This mod allows you to spare the lives of Vorn Daasraad.

Most of them are not required to finish the game, but they are worthdoing for experience, items, more story, and fun. 2.

Sidequests A. Unknown WorldA. TarisThere are 12 sidequests on Taris.A1. Rapid Transit SystemFinish exploring the apartments and head to the Upper City. As soon as youenter you will get this quest. This is probably one of the easiest quests.When you are in the Upper City all you have to do is press start and scrollover to the map section using R or L.

Then press X which takes you back toyour base. There, your done.

This technique will be useful later on, so youdo not have to walk all the way back to your ship.A2. The Duel RingEnter the cantina in the Upper City and enter the duelist room and watch thelittle cut scene. Talk to Ajuur the Hutt.

He offers to allow you to competein non-death fights with 5 people. Right away you should be able to beatDeadeye Duncan and Gerlon Twofingers, but you might want to level up a bitbefore you fight Ice, Marl, and Twitch.

After you beat each person Ajuur willpay you some credits. You can persuade him to give you more, but if you dothis quest early in the game it is unlikely it will be successful.Deadeye Duncan: Just hack away at him or shoot him and he should go downquickly.Gerlon Twofingers: A little tougher than Duncan, but still fairly easy. Hestarts off with blasters so if you have trouble with him use grenades.(buythem at Kebla Yurt's store, just outside the cantina.)Ice: If you go directly into this quest as you first leave the apartments, itwill be easier if you wait for her. Later on you shouldn't have a problemwith her, but she also uses a gun so use grenades if you need to.Marl: He's tough. He doesn't start with a blaster so it is harder to usegrenades. Plus, he can stun you with his weapon. Level up a bit and come backto defeat him.Twitch: Not as hard as you'd think.

Use grenades on him if you can't beat himwith your guns or swords.After you beat Twitch, you can talk to Ajuur about a death match. After heagrees go see Bendak Starkiller at the cantina entrance. He will only bethere either after you recieve his bounty or after you become a duelist. Talkto him after beating Twitch about a death match and after he agrees go talk toAjuur.

Ajuur says it will take time to prepare, so leave the cantina andre-enter it. But first you may want to go buy better equipment or get somegrenades, as Bendak isn't that easy. Use grenades or battle stimulates, ifyou can't beat him. After you kill Bendak, recieve your credits from Ajuurand also get Bendak Starkiller's Modified Blaster. After Bendak Starkilleris dead and you claim your prizes this quest is over. Fighting Bendak givesyou dark side points because you are killing for credits and entertainment.Killing Bendak also helps complete another sidequest.A3.

Pazaak RulesPazaak is a card game played throughout the galaxy. Go to the Upper CityCantina and talk to Garouk. He will give you a deck. Then take a lesson ofPazaak from Garouk to learn the game.

Across the room is Niklos. Beat him atPazaak to complete the quest.Bounty Hunter QuestsHead to the Lower City Cantina and speak with Zax the Hutt. He gives you fivebounties. Two are from the Sith and the remaining three are illegal onesissued by Davik Kang, a crime lord on Taris. Talk to him and he gives youdetails on each bounty.

You have to kill the one's from the Sith, but you canhelp the one's from Davik. When you go to collect a bounty, try to persuadehim to give you more credits.

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For each bounty you will recieve 300 credits or400 if you persuade Zax for more.A4. MatrikYou'll find Matrik in the first room to the left as soon as you enter thefirst Lower City apartment complex.Dark Side Points: Kill Matrik.Light Side Points: Help him with his plan. Purchase explosives from theequipment emporium in the Upper City, then return to Matrik and set them up.Then Matrik escapes and you can claim the bounty by lying to Zax.A5.

Bendak StarkillerBendak is one of the official bounties from the Sith. To get him you mustfirst complete the The Duel Ring sidequest (see above section). After he isdead return to Zax and Ajuur for your reward.A6. DiaDia is in the apartment complex you were in when you first arrived onTaris, in the Upper City. She is in the apartment right next to yours.

It'slocked so use your security skill or break it open by force.Dark Side Points: Kill Dia.Light Side Points: Listen to her. She asks you to talk to Holdan, who put thebounty on her. He's in Javyar's Cantina. Persuade him to remove Dia's bounty.Then return to Dia and tell her.A7.

LargoLargo lives in the first room of the second apartment complex in the UpperCity. Open his locked door and talk to him.Dark side Points: Take his life.Light Side Points: Pay off his bounty.A8. SelvanSelvan is the other bounty from the Sith. She lives in room 2 of the LowerCity's first apartment complex. Kill Selvan and go talk to Zax for yourreward.A9. Infected OutcastsEnter the Undercity, and head to the area containing the infected humans and ahealer at the gate.

The healer warns you about the Rakghouls, but enteranyway. Kill the Rakghouls. On the other side is a group of infected Outcastswhom you can save.Dark Side Points: After speaking to the infected Outcasts, refuse to help themand kill them.Light Side Points: In the southeast corner of the Undercity is a Sith body withthe rakghoul serum on it. Take this to the infected Outcasts and cure them.

Youstill have enough of the serum for the next quest.A10. Rakghoul SerumVisit the medical facility in the Upper City and learn about the diseasefrom Zelka Forn. Before you leave, talk to Gurney, Zelka's assistant, whotells you that Davik is also interested in the serum. Then go talk to Zax theHutt in Javyar's Cantina about the serum. Go to the Undercity and find theserum on a dead Sith officer's body in the southeast corner of the Undercity.Dark Side Points: Return to Javyar's Cantina and sell the serum to Zax for1,000 credits. It's possible to persuade him to buy it for 1,500 credits.Light Side Points: Take the serum to Zelka in the medical building of theUpper City.

Refuse payment for more light side points.A11. Rukil's ApprenticeIn the Undercity, locate the village elder, Rukil. He seeks to find out whathappened to his apprentice, Malya. Her body is outside the Undercity'svillage, in the northwest area. Locate her and retrieve the journal. You canread it if you wish, but then return it to Rukil and access the next quest.A12.

The Promised LandAfter completing the last quest, Rukil asks you to find two more journals withdetails about a 'Promised Land'. You already have the Apprentice's journal.When you head to the gate in the Undercity, Igear, the shopkeeper, asks you togive the journals to him. He says if everyone goes to the Promised Land hisservices won't be needed and he likes to feel important. He offers to pay youcredits. Both journals are in the Lower Sewers. The first one is in the centerof the map, to the right of the Gamorrean compound and the other is in thenortheast corner.Dark Side Points: Sell the journals to Igear.

Doing this causes Rukil andShaleena to curse you.Light Side Points: Give the journals to Rukil. He then gives them to Gendarand the Outcasts set out to find the Promised Land.B. DantooineThere are 5 sidequests on Dantooine.B1. Mandalorian RaidersAs you leave the Jedi Enclave and head out to the Courtyard, a man named Jonapproaches you. He tells you about what the Mandalorians did to him and asksyou to take revenge for him.

Telling him to seek help from the council causeshim to disappear, but agreeing to help him initiates this sidequest.There are three groups of Mandalorians. One on the west side of the MataleGrounds, a second near the center of the Grove, and a third in thesouth-central area of the Sandral Grounds. After wiping out the three groups,head to the center of the Grove for a fourth group, led by Sherruk. Him andhis men are more difficult than the other three groups. After defeating him,return the news to Jon. Ask for more credits for dark side points.B2.

Missing CompanionAcross the Courtyard is a woman named Elise standing next to a landspeeder.She is searching for a droid. The droid is all that's left of her husband andshe offers a reward for its safe return.

The droid, C8-42, is on the east sideof the Sandral Grounds. He is being attacked by kath hounds. Defeat the kathhounds and talk to C8-42. He says he ran away because Elise has an unhealthyattachment to him and she never leaves her estate or interacts with otherhumans.

He asks you to destroy him. You have 3 options.1. Convince C8-42 to return to Elise. He reluctantly agrees and Elise remainsattached to the droid in the Jedi Enclave.2. Destroy the C8-42. Go tell Elise of the fate of her droid.

She runs off intears to the Jedi Enclave. Go find her there and discover that she's met a mannamed Samnt. He helped her get over the loss of her droid and she thanks youand they both leave.3. Tell C8-42 that you will destroy him and tell Elise he is still out there.The infuriated droid attacks you for your evil plot. Destroy it and tell Eliseyou never found him, leading her on a lifetime of endless searching. This netsyou some dark side points. You can tell the droid you will destroy him and tellElise he still lives and still tell Elise he was destroyed to get the dark sidepoints and the good result.

You can also tell the droid you will destroy him andtell Elise he's still out there, but still tell Elise he was destroyed.B3. Murdered SettlerA twi'lek Jedi named Bolook stands on a bridge on the west side of the Grove.He's investigating the murder of a settler named Calder Nettic, and he asksyou to question the 2 men he has in custody. He already knows what happened, butwants to test you. The two suspects are Handon Guld and Rickard Lusoff.

Talk toeach of them and ask every possible question. Then speak to the informationdroid. Then talk to Bolook. You are allowed 3 incorrect statements, 4 if youpersuade Bolook for another chance, before you're pulled from the case. Whenasked who shot Calder, you only get 1 guess, 2 if you persuade.

Your firststatement to Bolook should be 'Rickard is lying. It was cloudy, there was nosun glare!' Talk to Handon and Rickard again and then the information droid.This time tell Bolook, 'Rickard is lying. They had a fight over businessmatters.' Again, talk to the suspects and the information droid.

Now tellBolook, 'The blaster was Handon's. He lied about it being stolen.' For the lasttime, talk to the information droid. Tell Bolook, 'It didn't belong to thevictim,' 'It's Handon's blood,' and 'He is clutching his side.' Bolookinvestigates your statement about Handon and then asks who is guilty. TellBolook, 'No, both are guilty,' and 'Handon admitted that Calder was having anaffair with his wife!' This double-guilty result is the best, but you can alsoaccuse one of the men, but Bolook isn't too pleased about that conclusion.B4.

Dead SettlerOnce you become a Jedi Padawan, you will find a dead body on the east side ofthe Matale Grounds. This is the body of Nurik Sandral's son, Casus. He waskilled by kath hounds while investigating the Rakatan Ruins. Take his datapadand go to the Sandral Estate. Tell the droid you found Casus's body and he let'syou in to inform Mr. Sandral/Matale FeudAfter you become a Jedi, Ahlan Matale enters the Council Chambers and demandshis problem to be solved. Agree to investigate for him.

Go to the Matale Estateat the Matale Grounds and tell the droid your meeting with Ahlan Matale. Heexplains to you he's been in dispute with the Sandrals for years. He'sconvinced his son, Shen, was kidnapped as a retaliation for destroying Sandraldroids which were trespassing on the Matale Grounds.Now go to the Sandral Estate on the Sandral Grounds. Tell the droid you'rehere on behalf of the Council. Inside, you're greeted by Nurik Sandral. Whenyour conversation is over, Rahasia, his daughter, talks to you.

Be nice to herand she will tell you that Shen is a prisoner within the estate. She givesyou a key to the estate.Enter the rear entrance of the estate and clear out all the droids and traps.Go to Rahasia's bedroom and talk to her about Shen's location. Unlock the doorand talk to Shen. Tell him about Rahasia and he asks you to take a message toher.

Don't refuse, otherwise Shen won't leave. Tell Rahasia to meet Shenoutside and then go speak with Shen. Once outside, Ahlan Matale and NurikSandral show up and yell at each other. You must resolve this fight.

There are5 possible outcomes.1. Convince Ahlan and Nurik to make up. You must respond with these specificanswers.' You two just need to calm down.' 'Both of you calm down now!'

Persuade 'Shen is capable of making decisions on his own.' Persuade 'Children grow up and leave eventually.' Shen and Rahasia run off to the Jedi enclave and the fathers continue tobe angry with each other.3. Rahasia and Shen break up and return to their fathers. For this result,convince Shen that breaking up is the right thing ot do and their relationshipwould never have worked out.4. Shen and Rahasia break up.

For this result, lie about Rahasia'smotivations.5. Both families kill each other. Everyone dies and then the droids attackyou. For this result lie about Casus' death and keep insisting this disputewill end in violence. You get dark side points from this result.C. TatooineThere are 6 sidequests on Tatooine.C1. MiddlemanOutside of Fazza Utral's Hunter's Lodge, engage a conversation with a womannamed Sharina Nal.

She tells you her husband was a hunter, and he was killed.Miners working with him came back to Sharina and gave her his wraid plate.Sharina wishes to sell it, but she doesn't have a hunter's license to sell it,and she turns to you. If you agree to sell it for her you must first obtain ahunter's license.Light Side Points: Buy the plate from her. Or you could buy it from her andgive her more credits.Dark Side Points: Force Persuade her to give you the plate. Or take it andsell it, then keep the credits for yourself.C2. Tatooine Swoop Bike RacingGo to the swoop racing building and talk to Motta the Hutt. After he hires you,you can go right into racing or practice.

Practicing costs 20 credits and racingcosts 100 credits. Only one time you can persuade Motta to let you race forfree.

There are three times you have to beat.Garm Totryl: 0:23:90Yuka Rill: 0:23:29Zoriis Bafka: 0:22:51These aren't as easy to beat as Taris. Run over as much accelerator pads aspossible and avoid any wreckage. The accelerator pads are flat pads on theground if you cannot differentiate them between the junk. Motta pays you inracer bonds. You can sell them for credits at any Tatooine shop. Each racerbond sells for 60 credits.Race Payouts1 - 10 bonds2 - 30 bonds3 - 80 bondsC3.

Kotor genoharadan

Signing NicoNico Senvi is a skilled swoop racer hanging out in the swoop racing building,where Motta is. After Motta tells you to hire Nico, he tells you he plans tomake Nico a touring proffesional, but the contract doesn't pay very well. Itis possible to get a better contract for Nico, but you must first beat thetimes of all 3 swoop racers in Anchorhead, (sidequest C2). Convince Motta tooffer Nico a better contract, but you do not get a reward. Or Convince Nico toaccept the unfavorable contract and recieve a reward along with some dark sidepoints.C4. Fair TradeAt the entrance to the Dune Sea, is a Jawa named Iziz.

Talk to him and he willtell you about the Sand People taking his people to work in their camp. Izizasks you to help the Jawas. To venture out into the Dune Sea you need ahunter's license. On your way to the Sand People Enclave make sure you pick upSand People outfits from the ones you defeat.

You need one for every partymember in your party except droids. You should have HK-47 in your party so youcan also complete another quest. You can either negotiate with the Sand People(needs HK-47), or force your way throught them to free the Jawas. Killing themresults in dark side points. Then free the Jawas and return to Iziz. He givesyou a map of the western Dune Sea, which allows you to reach the krayt dragoncave for the star map.C5.

Tanis TrappedYou can first find Tanis in the Hunter's Lodge. He tells you that he usesdroids for hunting. You must have your hunter's license for this. Later, youwill encounter Marlena, Tanis' wife, just outside Anchorhead. She tells youto say 'hello' to Tanis when you see him.

Head out into the Dune Sea and youwill find Tanis surrounded by 4 droids. Marlena rigged the droids to turn onTanis and if he moves or they are wrongfully tampered with, they will explode.Tanis will ask for help. If you refuse he will move and try to kill you andyour party, but don't worry you won't get hurt. If you decide to help him, youneed to solve each droid's problem. You can also use repair parts toautomatically fix the droids.Droid 1: K-X12A, Energy governor out of power.

Choose Node 2 to fix thisdroid.Droid 2: K-X12B, Weapon heat displacement error. The missing value is 7.Droid 3: K-X12C, Critical system failure. Allocate 120 large pulses.Droid 4: K-X12D, Critical system failure. 31-13-12-14.

23-41-12-14.C6. Worthy of HistoryYou need HK-47, a hunter's license, and Sand People outfits for everynon-droid member in your party. HK-47 translates the language of the SandPeople. Stay friendly with them, but the chieftain will not just tell youtheir history.

First you must bring them a dragon pearl. Get the dragon pearlfrom the krayt dragon's cave when you enter it during the main quests.

Returnto the Sand People Enclave with the pearl and learn their history from theStoryteller.This is basically their history:Tatooine used to be covered with grass and the Sand People did not wear thoserobes. They lived by using the planet as an aid so they do not like machinery.Then the Builders (the Rakatan) came and tried to enslave the Sand People.

TheSand People fought back and got rid of the Builders, but their grassland wasburned and eventually replaced with sand. Then thousands of years later peoplebegan to show up with their machinery so the Sand People attack them which iswhy they hate outsiders.D.

KashyyykThere are 4 sidequests on Kashyyyk.D1. Honest DebtIn the center of the landing port is a merchant named Eli Gand. Chat with Eliabout Matton Dasol, a man who has unpaid services to Eli.

Go to the UpperShadowlands, and south of Jolee's home you'll find a droid. It tells you of anencounter between Eli and Matton's shipmates. Eli ambushed the crew and soldtheir ship and Matton is honoring the debt his friends made until they return.Take the droid's head and take it to Eli.Light Side Points: Let Eli run away.Dark Side Points: Talk Matton into killing Eli.After this quest Matton takes over Eli's merchant duties unless youtalk him out of it. This quest can also be completed by proving Jaarak innocentin quest D2.

Or by restoring Freyyyr as chieftan.D2. A Wookiee LostGo to Woorwill's home in the Wookiee city.

Speak to Woorwill and Jaarak aboutthe disappearance of a Wookiee named Rorworr. Woorwill wants you to find outwhat happened to Rorworr. Rorworr wanted to sell Woorwill to the CzerkaCorporation as he did other Wookiees. He told Jaarak about his plan and Jaarakdidn't approve and he killed Rorworr. In the Upper Shadowlands, searchRorworr's body between Jolee's house and the Czerka hunting grounds.

Take thedatapad and bowcaster bolt casing from the body and take them to Woorwill'shome. He says you should go see the Holder of the Laws.

Speak with Worrroznerand start Jaarak's trial.Light Side Points: Prove Jaarak innocent and Rorworr guilty. Doing thiscompletes sidequest D1 if you haven't yet completed it.Dark Side Points: Accuse Jaarak of murdering Rorworr.D3. Tach PoachingIn the Upper Shadowlands, at the Czerka hunting grounds, talk to CommanderDern about tach hunting and if you agree to assist him he sprays you with ascent attracting tach monkeys into attacking you. Kill the tachs and taketheir tach glands. Sell the glands to Dern. You recieve money and dark sidepoints for every sale.

This quest doesn't end until you finish the Jolee'sRequest of the main quest.D4. Hidden Hunter'sEnter the Lower Shadowlands and you will find a Wookiee, named Grrrwahrr,fighting with some Mandalorians. Kill the Mandalorians and Grrrwahrr asks formedical aid.Light Side Points: Give him medical aid.Dark Side Points: Refuse to help him.Offer him healing and he explains what happened and offers a reward when youcomplete this quest. Your party must be unarmed to fight the Mandalorians,disarm your party members and wander around the Lower Shadowlands. The firsttwo battles will take place around the area of the swoop bikes. One thenorthern most path and another on a path that leads down to the path to theStar Map. Walk past the areas of dead Wookiees to initiate the fight.

Takethe first and second datapads and the signal device from the Mandalorian'sremains and head for the swoop bikes in the southwest corner. Replace themissing signal device and kill the final group of Mandalorians. Then returnto Grrrwahrr and recieve your reward if you helped him.E.

ManaanThere are 4 sidequests on Manaan.E1. Sunry Murder TrialThis sidequest will not start unless you have got Jolee Bindo to join yourparty.When you enter the court, a woman named Elora will approach you and recogniseJolee. Her husband has been accused of murdering a female Sith officer, namedElassa.

She asks you to help prove him innocent. When you accept you becomethe arbiter and you should go to the prison cells where Sunry is being held.Talk to Sunry. Sunry believes it is an attempt to discredit his valor as aRepublic officer. Sunry was a famous pilot, but was crippled, then he recievedthe Republic's Hero Cross for his valor, which was found in Elassa's deadhand.

You also find out Sunry and Elassa were having an affair.

Star Wars: Knights of the Old RepublicAll Quests Guide v1.1: Male Soldier - Jedi Guardian RouteThis route completes all 101 main and side quests in the game with no restrictions. Dark side or light side conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest's chosen completion and a detailed route.One note about this category: you have the option of visiting the Yavin Space Station if you so choose; however, if you do choose that option, you must complete the Yavin 'storyline' to its conclusion; that is, if you visit Yavin at all, you must access Suvam Tam's final stock. Character Creation-Male Soldier - no real reason for Male, but this guide will assume it. It changes which character you have to romance; Males romance Bastila, females romance Carth. And really, who likes Carth?Soldier is picked for its overall strength of combat and a special FLU that we'll do on Taris.Initial Attributes18 Str14 Dex14 Con8 Int10 Wis8 ChaInitial SkillsSecurity - 1Treat Injury - 2Initial Feat - FlurryThis is the same attribute plan as any%; every four levels we'll put another point into Strength.

Here we put the last 2 points into Wisdom to get a slightly better Will Save, and because we won't need the Persuade bonus from Charisma thanks to our Fake-Level Up.We get one point in Security so we can open a few doors before our first two Fake Level Ups. Our level 1 feat is Flurry because that's a better combat skill for our build than Power Attack, and we want it for the Endar Spire in particular.Leveling Plan-This build has three Fake Level Ups in it. The first is a special FLU that works only for Soldiers, and has the effect of storing 512 unused skill points to use in subsequent levels. When this is combined with the FLU at level 4, we get 11 in all Cross-Class Skills and 23 in all Class Skills. When we become a Jedi, we'll be able to get 23 in Persuade as well.The second FLU at level 4 gives us most of our skills, as well as Master Two-Weapon fighting for the Dueling Ring on Taris. The third FLU gives us 23 in Persuade, Master Speed, and Master Flurry, thereby completing our combat suite and making us the most Persuasive Jedi in the galaxy.Equipment Plan. Head: Advanced Bio-Stabilizer Mask - Purchased on Yavin, 6000 Credits- Gives Immunity: Poison and Immunity: Mind-Affecting, and adds +1 to all saving throws just for fun.

The credits route is extremely tight at the beginning, all the way up until the first trip to Yavin. The most dangerous choke point is speaking with Queedle before the Manaan Swoop Races; you must have 500 Credits to give him there. Most of the credits we earn come from quest rewards, but we will occasionally loot things for items to sell or credits themselves.There are 10 total shopping trips in the run:1. Zelka Forn on TarisSell: Parts and ranged weapons to reach 800 CreditsBuy: 8x Adrenal Alacrity, 6x Adrenal Strength (700 Credits total)2.

Janice Noll on TarisSell: Nonessential items to reach 6500 CreditsBuy: Computer Spikes to reach 10 total (0-400 Credits total)3. Crattis Yurkal on DantooineBuy: CNS Strength Enhancer, +/- 1, +/- 3, +/-5 Cards (8900 Credits total)4. Mic'Tunan'Jus Orgu on TatooineBuy: Bantha Fodder (1 Credit total)5. Junix Nard on TatooineBuy: 2x +/- 2 Card, 2x +/- 3 Card, 2x +/- 4 Card (750 Credits total)6. Suvam Tam on YavinSell: Nonessential items to reach 22500 CreditsBuy: Baragwin Assault Blade and Advanced Bio-Stabilizer Mask (15000 Credits total)7. Greeta Holda on TatooineBuy: Advanced Frag Mine (250 Credits total)8. Matton Dasol on KashyyykBuy: 5x Advanced Medpac, Hyper Battle Stimulant, All 3 Hyper Adrenals (900 Credits total)9.

Czerka Shop on KorribanBuy: 10x Life Support Pack, 20x Advanced Medpac, 5x Hyper-Adrenal Stims (all 3), 5x Echani Battle Stim (5600 Credits total)10. Suvam Tam on YavinSell: Nonessential items to reach 27000 CreditsBuy: Mantle of the Force (25000 Credits total)Notice that we only sell items on either Taris or Yavin; these shops give the best sell prices, so we maximize our credits that way. The major purchases we make are:1. CNS Strength Enhancer - 8500 Credits2. Advanced Bio-Stabilizer Mask - 6000 Credits3. Baragwin Assault Blade - 9000 Credits4.

Mantle of the Force - 25000 CreditsAll other purchases are stims/medpacs, Pazaak cards, or quest related.Alignment Route. Alignment in KotOR-Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character can be aligned as Very Dark, Dark, Neutral, Light, or Very Light. Credit Route notes:Credit values are only generally noted where they are important. You shouldn't have credit issues if you stick with the route as written, but target values will be in the notes from time to time.Quest Notes:It is generally noted where a quest begins and finishes.

If it finishes at the same time it begins, it is only noted as 'Finished'. Quests resolved with a specific alignment are noted '- Light' or '- Dark'.There are 6 quests that require Dark Side: Bendak's Bounty on Taris, and all five Genoharadan bounties (not including Hulas at the end).Notes that read 'Bastila #1' or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.Conversation Notes:If no conversation choices are specified, spamming will work.A indicates a break in the conversation. V1.1 (June 2019)- Changed route on Lehon to include the door clipv1.0 (January 2017)- Uploaded initial guide with route including:- Soldier - Jedi Guardian: Two-Weapon Fighting/Flurry character build- Planet Route: Tatooine 1 - Manaan 1 - Yavin 1 - Tatooine 2 - Dantooine 2 - Kashyyyk - Leviathan - Korriban - Yavin 2 - Manaan 2 - Tatooine 3center.bigbigStar Wars: Knights of the Old Republic/bigAll Quests Guide v1.1: Male Soldier - Jedi Guardian Route/big./centerThis route completes all 101 main and side quests in the game with no restrictions. Dark side or light side conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest's chosen completion and a detailed route.One note about this category: you have the option of visiting the Yavin Space Station if you so choose; however, if you do choose that option, you must complete the Yavin 'storyline' to its conclusion; that is, if you visit Yavin at all, you must access Suvam Tam's final stock.section=Character Build.Character Creation-.Male Soldier - no real reason for Male, but this guide will assume it. It changes which character you have to romance; Males romance Bastila, females romance Carth.

And really, who likes Carth?Soldier is picked for its overall strength of combat and a special FLU that we'll do on Taris.Initial Attributes.18 Str14 Dex14 Con8 Int10 Wis8 Cha.Initial Skills.Security - 1Treat Injury - 2.Initial Feat. FlurryThis is the same attribute plan as any%; every four levels we'll put another point into Strength. Here we put the last 2 points into Wisdom to get a slightly better Will Save, and because we won't need the Persuade bonus from Charisma thanks to our Fake-Level Up.We get one point in Security so we can open a few doors before our first two Fake Level Ups. Our level 1 feat is Flurry because that's a better combat skill for our build than Power Attack, and we want it for the Endar Spire in particular.Leveling Plan-.build has three Fake Level Ups in it. The first is a special FLU that works only for Soldiers, and has the effect of storing 512 unused skill points to use in subsequent levels.

When this is combined with the FLU at level 4, we get 11 in all Cross-Class Skills and 23 in all Class Skills. When we become a Jedi, we'll be able to get 23 in Persuade as well.The second FLU at level 4 gives us most of our skills, as well as Master Two-Weapon fighting for the Dueling Ring on Taris. The third FLU gives us 23 in Persuade, Master Speed, and Master Flurry, thereby completing our combat suite and making us the most Persuasive Jedi in the galaxy.section=Equipment Plan.Head: Advanced Bio-Stabilizer Mask. Purchased on Yavin, 6000 Credits- Gives Immunity: Poison and Immunity: Mind-Affecting, and adds +1 to all saving throws just for fun.